After Pit has finished his training and defeated the guardians, the goddess equips him with the sacred treasures. To keep these safe from Orcos while Pit is on his mission, Palutena has them protected by three fortress guardians. The goddess summons Pit-the leader of her army-and commands him to enter a special training that will give him the power to use Angel Land's three sacred treasures. Palutena has a nightmare, which a soothsayer interprets as a foreshadowing of an invasion by the demon Orcos and his minions. The game is set in the Greek mythological fantasy world Angel Land that is ruled by the goddess Palutena. These are special items, which grant Pit new abilities in the final stage, the sky palace.
During the course of the game, the player must find and defeat guardian monsters in the fortresses to retrieve three sacred treasures-the Wings of Pegasus, the Silver Armor and the Light Arrows. His success will be awarded with one of three weapons, which will become active if his health is high enough: the protective crystals shield from enemies, and the fire arrows and long bow increase the vertical and horizontal range of the arrows, respectively. The sacred training center has Pit take part in a test of endurance. In the sacred chamber, the weather god Zeus presents Pit with additional physical strength depending on the number of enemies defeated. Treasuries hold items that can be obtained in a game of chance. Information centers provide hints, hot springs restore Pit's health, and bat chambers give the player an opportunity to earn hearts.
In shops and black markets, the player may buy items such as healing potions in exchange for hearts, which are left behind by destroyed monsters. In each area, there are hidden doors that lead to eight different types of chambers. Pit can flap his wings in mid-air to slow his descent. Unlike in Kid Icarus, the levels scroll freely in all four directions, which enables the player to explore previously visited environments. Upon completing one of a stage's areas, the player has the option of saving their progress, and Pit's health bar may be expanded if he has defeated enough enemies. Pit's objective is to reach the end of three stages-the underworld tower, the overworld and the sky world tower – each of which is separated into three areas and a labyrinthine fortress.
The game's two-dimensional levels contain collectable items and obstacles such as enemies and traps. The player controls the young angel Pit, whose main weapon is a bow with an unlimited supply of arrows. It largely retains the gameplay of its predecessor, Kid Icarus. Kid Icarus: Of Myths and Monsters is a side-scrolling platformer. In the last stage, he is equipped with the three sacred treasures, which increase his strength and defense, and enable him to fly. Gameplay Pit may collect items such as the protective crystals to improve his combat skills. Of Myths and Monsters was named the 18th best Game Boy game by Nintendo Power, and commended by critics for its gameplay, graphics, and music. Players explore two-dimensional environments while collecting items and fighting monsters.
The game features the core gameplay mechanics of its predecessor. His objective is to defeat the demon Orcos, who has invaded the kingdom of Angel Land. The story of Of Myths and Monsters is influenced by Greek and Roman mythology, and follows the angel soldier Pit on his quest for three sacred treasures. It was released in Japan on February 8, 2012, via the 3DS Virtual Console, where it retains its English title, to commemorate the release of Kid Icarus: Uprising, followed by its re-release in Europe on March 8, and North America on July 19. It was released in North America on November 5, 1991, and in Europe on May 21, 1992. It is a sequel to Kid Icarus (1986) for the Nintendo Entertainment System. Kid Icarus: Of Myths and Monsters is a platform game for the Game Boy developed by Nintendo Research & Development 1 and Tose, and published by Nintendo.